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Make LOD Group Meshes Use same Lightmap

Is there a setting, or a workflow that I can use to force all LOD meshes in a group to use the same space in my Lightmap Atlas. I find that LOD0 will Bake very well, but despite having the same...

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Transfer Lightmap Array Values from scene to scene

In Unity 4, I could manually edit the lightmap array and index value of a scene, thus allowing me to reuse light maps in multiple scenes that used the same geo, with the same UV layouts. In Unity 5 we...

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How to Avoid splitting Normals on Geometry with blendshapes

I am exporting mesh with blendshapes from Maya to unity, and no matter what export settings I try, I get varying levels of the same problem, my mesh separates, My normals are unlocked, and softened in...

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Make LOD Group Meshes Use same Lightmap

Is there a setting, or a workflow that I can use to force all LOD meshes in a group to use the same space in my Lightmap Atlas. I find that LOD0 will Bake very well, but despite having the same...

View Article

Transfer Lightmap Array Values from scene to scene

In Unity 4, I could manually edit the lightmap array and index value of a scene, thus allowing me to reuse light maps in multiple scenes that used the same geo, with the same UV layouts. In Unity 5 we...

View Article


How to Avoid splitting Normals on Geometry with blendshapes

I am exporting mesh with blendshapes from Maya to unity, and no matter what export settings I try, I get varying levels of the same problem, my mesh separates, My normals are unlocked, and softened in...

View Article
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