Make LOD Group Meshes Use same Lightmap
Is there a setting, or a workflow that I can use to force all LOD meshes in a group to use the same space in my Lightmap Atlas. I find that LOD0 will Bake very well, but despite having the same...
View ArticleTransfer Lightmap Array Values from scene to scene
In Unity 4, I could manually edit the lightmap array and index value of a scene, thus allowing me to reuse light maps in multiple scenes that used the same geo, with the same UV layouts. In Unity 5 we...
View ArticleHow to Avoid splitting Normals on Geometry with blendshapes
I am exporting mesh with blendshapes from Maya to unity, and no matter what export settings I try, I get varying levels of the same problem, my mesh separates, My normals are unlocked, and softened in...
View ArticleMake LOD Group Meshes Use same Lightmap
Is there a setting, or a workflow that I can use to force all LOD meshes in a group to use the same space in my Lightmap Atlas. I find that LOD0 will Bake very well, but despite having the same...
View ArticleTransfer Lightmap Array Values from scene to scene
In Unity 4, I could manually edit the lightmap array and index value of a scene, thus allowing me to reuse light maps in multiple scenes that used the same geo, with the same UV layouts. In Unity 5 we...
View ArticleHow to Avoid splitting Normals on Geometry with blendshapes
I am exporting mesh with blendshapes from Maya to unity, and no matter what export settings I try, I get varying levels of the same problem, my mesh separates, My normals are unlocked, and softened in...
View Article
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